Subject: Re: a light swell
From: Dave Paige <[email-masked]>
To: [email-masked]
Cc: Mike McCool <[email-masked]>, [email-masked]
Date: Mon, 23 Oct 1995 06:52:46 -0400 (EDT)

I've always found the best open ocean water is made using fractal bumps 
rather than the ripple texture. Giving fractal bumps a velocity in the y 
direction will result in nice swell movement. I've also used crust quite 
effectively for open water surface. Try fractal bumps as a displacement 
map and crust as a bump map with a smaller texture size, and move both in 
the y direction.

Dave Paige

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